Perils 4.

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chess

Two magicians planned to cheat Death out of a game of chess. A timeless being who had never lost a match, Death could easily calculate any board position to its logical end. Knowing this, both magicians summoned the Grim Reaper to simultaneous games, each wagering 20 years of their morality in exchange for an additional 20 if they either won or drew. The first magician took the white pieces and the second magician took black; they intended to play the reaper’s moves against itself! Death accepted the conditions, appearing either unaware or unfazed by the magicians’ little trap, began to play…
The board position remained even for the first twenty moves and the tag-team thought they had the draw in the bag. On the 21st move, a questionable play was made and by the 25th, it was clear that White was losing. Frantic and not wanting to forfeit 20 precious years of his life, the first magician deviates from the plan and tries to salvage his position. He would lose the match in ten moves. The second magician, who thought to convert his lead into victory, continued playing for another thirty moves in dismay while Death made his inevitable comeback.

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