Tag Archives: trap

Fortune’s Bench

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redbench.jpg

Entry to this week’s Flash Fiction for Aspiring Writers! Image courtesy of Ady.

“Fortune rewards those who wait.
Beware those who tempt fate.”

“Why would someone nail a plaque to the underside of a park bench?” Jimmy wondered after reading the inscription. He had spotted the message after discovering a shiny silver dollar half-mixed with the wood-chips near his feet. “Must be my lucky day then” he chuckled while pocketing the coin and taking his leave.

The next day, Jimmy returned to the park bench and discovered a hundred-dollar bill half-concealed near the same vicinity from yesterday. Suspicious of a trap, he bid his time idling for a full ten minutes whilst checking his surroundings. When the coast seemed clear, he quickly scooped up the auspicious find and left without incident.

On the third day, Jimmy once again returned to park bench. To his disbelief, a giant gold nugget lay half-excavated in the same place as before; a blind man could practically see it from afar. More suspicious than ever now, he took up residence near some playground equipment and watched. Other people who passed the bench appeared oblivious. Those who sat down and left did not suddenly die. Jimmy waited and waited till the sun finally set before making his move. He took to his knees to begin digging but as soon as his finger tickled the nugget, the ground beneath him opened up and within a second swallowed him full! A single silver dollar then spat out from the ground followed by a deep rumble that sounded like a “burp”.

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Perils 4.

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chess

Two magicians planned to cheat Death out of a game of chess. A timeless being who had never lost a match, Death could easily calculate any board position to its logical end. Knowing this, both magicians summoned the Grim Reaper to simultaneous games, each wagering 20 years of their morality in exchange for an additional 20 if they either won or drew. The first magician took the white pieces and the second magician took black; they intended to play the reaper’s moves against itself! Death accepted the conditions, appearing either unaware or unfazed by the magicians’ little trap, began to play…
The board position remained even for the first twenty moves and the tag-team thought they had the draw in the bag. On the 21st move, a questionable play was made and by the 25th, it was clear that White was losing. Frantic and not wanting to forfeit 20 precious years of his life, the first magician deviates from the plan and tries to salvage his position. He would lose the match in ten moves. The second magician, who thought to convert his lead into victory, continued playing for another thirty moves in dismay while Death made his inevitable comeback.